Archive for category Flash games

Flash : Dungeon Escape

Two might forces combine : Arcade nostalgia and stick figure animation :

Prepare to become nerve twitchingly addicted to Dungeon Escape, a game best described as “Stick Figure Dragon’s Lair“, or, “what if Dragon’s Lair had been drawn and animated not by Don Bluth but by the guy who does xkcd”.

It’s not identical to Dragon’s Lair, so don’t go thinking your well-preserved memories of all the patterns for all the scenes from Dragon’s Lair are going to let you breeze through this one too.

It is, however, a very close homage to Dragon’s Lair, complete with a passable attempt to give this game a stirring introductory voiceover like the one from the original Dragon’s Lair .

As someone who was a hardcore arcade brat when this game came out, let me tell you, when I first heard that awesome voiceover guy say “Lead on, adventurer! Your quest… awaits!”, it sent chills up and down my spine. Hell, it still does! Dragon’s Lair was so huge back In The Day that they could charge $1 or even $2 per play, and people didn’t even bat an eye. And that’s $2 in 1983 money! Even charging that much, the games often wore out from overuse (with possible help from very frustrated people who had just gotten clocked on the head by the Lizard King AGAIN and needed to vent their rage against the evil tormenting box).

What a time to own an arcade, huh? Because the thing is, this was the ultimate quarter sucking monster. It blew away the previous champion, Gauntlet, whose main quarter sucking innovation was the ability to buy more health for a quarter. letting you save your character’s life at any time, OR, and this is the brilliant part, put a whole whack of quarters in at the beginning and play till all that health wore out.

In other words, you could put all the money you showed up with in it at once! Ingenious. And it took care of a sticky problem of arcade etiquette, which was how one reserves a place in line on a hot machine. If a machine was really popular, there would be five or six of us arcade brats hanging around wanting to play, and nobody there to decide whose turn it was. People adopted the habit of putting their quarters near the “one up” button on a machine to declare their intention to play next, but that only worked if there was only one person waiting. If there was more than one, things could get very tense as people argued over who was next after the guy who’d put his quarters. And if you were playing a game and decided you wanted to play again instead of ceding the machine to the person who is next, you would have to endure the vocal grumbling of all the people waiting for the machine. Even if the game had continues.

Gauntlet helped. Better to put your quarters in all at once, then leave the machine when you’re done.

Being the edge-of-the-herd contrarian, usually, if the game was hot and I wanted to play, I would just wait until the crowd thinned out. One of the many advantages of having a curfew that is an hour later than your average kid my age.

So before Dragon’s Lair, Gauntlet was the champion of quarter sucking. But Dragon’s Lair blew that away. The combination of amazingly awesome full motion animation (as compared to the 8 bit arcade games of the era) and stereo sound making it an intense experience for the senses and the rapid action and fast reflexes needed to play the game made playing Dragon’s Lair a highly concentrated, highly exciting experience. You got more excitement and stimulation out of playing Dragon’s Lair for thirty pulse pounding seconds than you got out of playing a traditional video game for an hour.

So of course people were willing to pay $2 for thirty seconds of play. It was totally worth it. It even made economic sense. Get an hour’s worth of gaming in thirty seconds and pay $2 instead of $10.

And talk about the ultimate spectator game. I spent way more time watching other people play than I did playing myself. Other, RICHER people. I found the game too hard and too expensive for my allowance. But the game was actually just as fun to watch as it was to play, and a lot cheaper.

In fact, it was so fun to watch that kids would actually donate quarters to a good player so they could see someone get further into the game than they had seen before.

Imagine that. Having that machine in your arcade must have been like having a license to print money.

And now we have Dungeon Escape, which lacks the visual oomph of the original, but makes up for that by being free and having much simpler controls. Just click where it flashes. Couldn’t be simpler… in theory.

In practice, of course, you’re going to need fast reflexes and a very good memory to get anywhere.

But it’s till amazingly exciting to play. It’s still full of pulse pouncing danger and a mad dash through incredible hazards while a cartoonishly horrible death awaits your slightest mistake.

Normally, a game this unforgiving and harsh would not appeal to me. But succeed or fail, everything happens so fast that there’s not a lot of time to get bummed out, and you don’t have to wait very long before trying again either. So the action just keeps rolling, with no slowing down or boring parts.

It’s raw intensity, uncut, and thus, to me, very very addictive.

And I’m getting pretty good at it. I can do that entire long fight with the monster from the wand without fail (hallelujah), defeat both the blue and the red ninja, roll through the minecart and the shield surfing sequences, and so forth and so on. I imagine I will eventually beat the thing.

As is, in order to write this blog entry, I practically had to physically force myself to stop playing the damn thing. It’s just that addictive!

So enjoy being addicted to the game like I am. The only way out is over the yellow ninja’s corpse!

LEAD ON, adventurer! Your quest… awaits!

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Game : Mamono Minesweeper

Before you play : Your sound is working fine, the following game just has no sound effects or music.

Click here to play the game

If you were ever addicted to Minesweeper (was I ever!), but are looking for something that takes it to the next level, I highly recommend Mamono Minesweeper. I won’t lie to you, it’s not easy. You’ll have to bend your brain into a new shape to play it. But once you figure it out, it’s a fun brain teaser.

The setup is like Minesweeper, but with a few key differences.

For one, instead of mines, you have monsters. Five different kinds of monsters, actually, and each one has a level from one to five. The object of the game is to reveal all the monsters.

You, the player, also have a level. If you reveal a monster that is your level or lower, you slay that monster and gain hit points. But if you reveal a monster with a level higher than yours, you take damage equal to that monster’s level, which comes out of your slender supply of hit points.

Then, there’s the numbers. The numbers indicate the sum of all the levels of the monsters in the six surrounding squares. So if the number is three, it could mean there’s one level three monster, a level two and a level one, or three level ones.

It will take a little while and probably getting “killed” a few times before you catch on to the logic involved, but that was true of the original Minesweeper too. Just take you time and look for those outliers with only one unrevealed block, and be prepared to do a fair bit of very simple math in your head.

Oh, and one last caveat : it may not be possible to finish an entire round of the game without taking SOME damage to your hitpoints. But this is important : you get the same amount of experience points for revealing a monster no matter whether you killed it or it did damage to you. So you might end up having to deliberately click a spot you know has a monster above your level in order to get the experience points to make the next level and be able to click on more monsters safely.

Once I pulled myself up over that learning curve hill, I liked this game a lot. It has that satisfying feeling of slowly conquering the unknown via logic and deduction that I get from things like Minesweeper or Picross. It won’t be everyone’s cuppa because it does require a great deal of painstaking logic and deductions, no individual part of which is terribly difficult or complex, but which add up to a lot of mental work due to the sheer volume of it as a whole.

The game needs a few things. Like a way of flagging known squares. Often when playing, you’ll know exactly what lies under a square but not be able to reveal that creature yet because your level is too low, and so you have to try to remember it. It would be far better to be able to put a little flag with the level of the monster on it there and free up your mental space for further figuring.

And I suppose you could add some music and sound effects. I find I don’t miss them terribly. I almost always end up turning off the music in a video game in favour of my own MP3 collection anyhow. And sound effects are fun and all, but after a little while playing a game, you don’t really notice them much, so while they do add a certain texture and feedback to playing a game, they aren’t strictly necessary.

All in all, the game is that rare bird, an original and fun game. It takes Minesweeper as a starting point but turns it into an entirely new thing from there, and I am enjoying playing it.

But I think I’ll be sticking to the “Easy” level for a while. Yikes.

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Review : Flash Game “Knight Elite” by Ninja Kiwi

Well, I’ve been playing a lot of Knight Elite lately, so I guess I owe it a review.

It’s a fun little mouse-and-keyboard hack-and-slash game, mildly reminiscent of Gauntlet in its relative simplicity of concept, controls, and aim.

You play a lone knight defending his castle against 50 waves of increasingly powerful (and HUGE) Orcs. In order to accomplish this feat, you have your standard RPG elements of XP for skill and upgrades and gold for castle and equipment upgrades, as well as being used to recruit various archers, knights, wizards, and such to aid in the defense of your castle.

There’s also a very light defense game aspect as you run around repairing the half dozen or so barricades in your castle in order to keep the orcs from all rushing in it you at once. PErsonally, I think it’s a pretty stupid castle that is barely the size of a living room but has six very flimsy doors in it, but hey, I didn’t build the place, I just work here.

Controls are simple : arrow keys or WASD to move, and click where you want to attack.

It’s a fun, mostly mindless game. The RPG and defense aspects are just enough, in my experience, to keep it interesting enough to be “mindlessly fun” as opposed to “repetitive and dull”. And the animation is done with admirable gusto, with enemies flying back from your mighty blows, exploding into a bloody mess when killed, and spewing big showers of clinking gold coins in the process. The sound effects are similarly enthusiastic, with the enemy orcs making a variety of menacing grunt, groans, and bellows and the surprisingly subdued music track (usually, I end up turning off the music in games, or turning it WAY down) is suitably generic in a battle music motifs to make it a good background to bloody battle.

This game is not going to bake your noodle. There’s some resource allocation and of course skill selection when you level up, but for the most part, this is a game about hacking, slashing, stabbing, and smashing your way through wave after wave of enemies with as little complication as possible, and by Crom, sometimes that’s just what one is looking for in a game. KILL KILL KILL! Raar!

So I recommend Knight Elite for anyone looking for some relaxed and enjoyable slaughter. If you’re looking for something to puzzle your brain and confound your mind, this game isn’t it.

But if you’re just looking for some bloody cartoonish violence with which to vent your aggression and hence make it easier to cope with modern society, give Knight Elite a try.

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Game : Deep Leap

Do you like word games? Are games like Scrabble and Boggle too slow-paced for you? Are you looking for something verbal that will stretch your skills to the limit?

Then I suggest giving Deep Leap a try. It’s like Scrabble meets Boggle on a runway train.

I’ve played it around a dozen times now, and each time, it’s been pulse-pounding excitement… something rare in word games, which tend to be pitched towards a more sedate demographic.

So fair warning, it’s a very fast paced, but if you’re willing to form words out of random tiles like a maniac, give it a shot.

Me, I like it. But I’m a leetle crazy.

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Game : Deep Leap, the fastest word game in the world

Do you like word games? Are games like Scrabble and Boggle too slow-paced for you? Are you looking for something verbal that will stretch your skills to the limit?

Then I suggest giving Deep Leap a try. It’s like Scrabble meets Boggle on a runway train.

I’ve played it around a dozen times now, and each time, it’s been pulse-pounding excitement… something rare in word games, which tend to be pitched towards a more sedate demographic.

So fair warning, it’s a very fast paced, but if you’re willing to form words out of random tiles like a maniac, give it a shot.

Me, I like it. But I’m a leetle crazy.

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Flash Game Review : Cluesweeper

I’ve recently become addicted to a highly unusual and innovative game called Cluesweeper.

Like the name implies, it’s a cross between the classic board game Clue and the classic Windows game Minesweeper. You still click on squares like in Minesweeper, but instead of mines, you find clues, or a number indicating how many clues there are in the surrounding squares.

You might, for instance, find out a bit of information about one of the suspects (the Witness is Unusually Agile) , or get an Elimination Clue (the killer was NOT right-handed), or the much rarer Inclusion Clue (the killer was Extremely Strong).

When you’re sure a suspect is not the killer, you click on them and it puts an X on their portrait. As you gather clues and eliminate suspects, you’ll eventually have just one suspect left. He’s got to be the killer! Time to solve the crime.

It’s a lot more Minesweeper than it is Clue, but it’s still a very fun expansion of the Minesweeper mechanics, and I’m enjoying it a lot.

I hope you will too!

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Oh crap, they did another one : Zoo Escape 2

The real challenge is not the game itself

The game is pretty easy. You just figure out what order to click the stones and cages to make them disappear. Trial and error alone would get you there. As is, you’ll probably hit reset a few times per level, but it’s no big deal.

And the graphics certainly aren’t challenging. The little cartoon animals you are freeing are quite adorable, even when dying horrible yet cartoonish deaths from poison, explosions, or acid. That’s highly disturbing, when you think about it for more than a second, but not exactly challenging.

No, the real challenge of this game is as insidious as it is invidious.

The real challenge is to GET THAT GOD DAMNED SONG OUT OF YOUR HEAD.

I swear to the Holy Trinity of children’s entertainers (The Sharon, the Lois, and the Bram) that song was forged by Lucifer himself. It has that creepy soothing retardedness that a lot of children’s music has. I’m not sure why. I think adults tend to overcompensate for children’s shyness by going right into insipidity.

Regardless… that “Candy Zoo” song seems adorable the first time through (especially the first time you hear “Funky monkey solo!”), and cute the second time, and harmless the third time, but by the fourth time you will realize it is trying to give you a musically induced lobotomy and start to resist… but it’s already too late. The song will have laid down licorice train tracks and set the gumdrop train with its gummi bear conductor going around in long, gentle, wiggly loops around the candy-coated colorful carnival that was once YOUR MIND.

And then, they HAVE YOUR SOUL.

Oh sure, call me crazy. Say I’m blowing this way out of proportion. After all, it’s just a harmless little video game with a catchy little tune for the the background music, and couldn’t possibly be a Satanic plot to turn us all into swaying, waving, clapping, giggling lobotomorons who don’t ask questions as long as they can flail and touch themselves as they bray for more jelly bean giraffe steak…

Go ahead, scoff, click the link, play the game, prove I’m just a lunatic diabetic reacting to all the implied sugar with a psychosomatic sugar high…

… but I’ll be the one laughing when they come to stick you in the Tootsie Roll Hole and I’m safe in my sugar-free bunker under the fizzy lake!

Then you see! They’ll all see! Mua ha ha ha … *twitch twitch*

I think I’ll lie down now.

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